Smallworld Underground - Board Game
From the creators of the phenominal Ticket to Ride board games series.
Created by Phillipe Keyaerts
Beautifully illustrated by Miguel Coimbra
A beautifully presented game that will inspire you!
...When in a hole keep digging!
What with all the buried remnants of past generations, space in Smallworld is even tighter underground than above. Your ancestors' hopes for you to carve out an underground empire are in jeopardy... Other have dared to burrow beneath your land, leaving little space left for the living or the dead.
Smallworld Underground is a stand alone game set beneath the surface of the same fun, light-hearted Small World Universe of conquests and fallen empires - with more than 100,000 copies sold!
Featuring new Races and Special Powers, Smallworld Underground also introduces Monsters occupied regions that protect Relics and Places of great power! It can be played on its own or combined with other Smallworld game elements, and is recomended for experienced Smallworld players.
Includes: 2 Double-sided game boards, one for each player configuration, 15 new Fantasy races with matching banner and tokens, 9 Popular Places and 6 righteous Relics, 9 Black Mountains and 1 Volcano, 8 Mushroom Armor, 7 Silver Hammer, 4 vengeance markers, 1 Bag-o'-Many-Things, and 1 Game Turner marker, 1 Balrog, 1 Ghost, 1 Great Ancient and 1 Queen, 106 Victory coins, 5 Player and 1 Game Turn Summary Sheets, 1 Reinforcement Die, and 1 Rules Booklet.
Age group: 8+ years
Suits 2 - 5 players
Average playing time: 30 - 90 minutes
Box size: 295 x 295 x 75 mm
By Days of Wonder
"This world's not big enough for all of us, so it's time you step aside to make room for me."
That's the spirit of Philippe Keyaerts' award-winning Small World, and the 2011 release Small World Underground is a standalone game that keeps that spirit intact, while putting a new spin on the game play.
Small World Underground includes 15 fantasy-themed races of creatures along with 21 special powers. Each player will control several creature/power combinations over the course of the game – spending points to draft these combinations – and will use those creatures to claim control of various subterranean locations. Some locations hold relics or are designated as "places of power", and monsters must first be conquered before a player can claim these special benefits. At the end of each turn, a player scores points for the regions he holds, and the player with the most points at game end wins.
Small World Underground is playable on its own, but can be combined with other Small World releases. The publisher recommends that players be familiar with Small World before playing Small World Underground.
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AU$98.50 Regular Price
AU$93.58Sale Price
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