STAR TREK THE FIVE YEAR MISSION - Board Game
A Cooperative Game for 3 - 7 Crewmates by David E. Whitcher.
Your 5 - year mission abroad the U.S.S Enterprise is ready to begin. You choose the classic Star Trek Enterprise NCC - 1701 or the Star Trek: The Next Generation NCC 1701 - D. Which will it be?
ALERT! You and your fellow crewmates must cooperate to resolve dangerous situations that threaten to destroy your ship. If you fail, you all lose. Solving threats is the way you score points for your crew and win the game.
Each crewmate has a unique ability. These abilities can help the team solve alerts. Use your skills wisely to give your crew the best chance at success.
So, which is your crew? The Original Series, or The Next Generation?
Contains:
1 Enterprise mat (double-sided)
7 Crew mats (double-sided)
3 Decks of alert cards: 24 blue, 24 yellow, 24 red
35 Six-sided dice: 14 red, 14 blue, 7 yellow
1 Sand timer
1 Damage marker
Age: 10+
Suitable: 3 - 7 players
Play: 45 minutes
A game by Mayfair
top of page
AU$37.50Price
bottom of page